Initial commit

This commit is contained in:
xqtc 2025-02-14 19:35:28 +01:00
commit b61cc66325
Signed by: xqtc
GPG key ID: 2C064D095926D9D1
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/node_modules/
/public/build/
.DS_Store

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# This repo is no longer maintained. Consider using `npm init vite` and selecting the `svelte` option or — if you want a full-fledged app framework — use [SvelteKit](https://kit.svelte.dev), the official application framework for Svelte.
---
# svelte app
This is a project template for [Svelte](https://svelte.dev) apps. It lives at https://github.com/sveltejs/template.
To create a new project based on this template using [degit](https://github.com/Rich-Harris/degit):
```bash
npx degit sveltejs/template svelte-app
cd svelte-app
```
*Note that you will need to have [Node.js](https://nodejs.org) installed.*
## Get started
Install the dependencies...
```bash
cd svelte-app
npm install
```
...then start [Rollup](https://rollupjs.org):
```bash
npm run dev
```
Navigate to [localhost:8080](http://localhost:8080). You should see your app running. Edit a component file in `src`, save it, and reload the page to see your changes.
By default, the server will only respond to requests from localhost. To allow connections from other computers, edit the `sirv` commands in package.json to include the option `--host 0.0.0.0`.
If you're using [Visual Studio Code](https://code.visualstudio.com/) we recommend installing the official extension [Svelte for VS Code](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode). If you are using other editors you may need to install a plugin in order to get syntax highlighting and intellisense.
## Building and running in production mode
To create an optimised version of the app:
```bash
npm run build
```
You can run the newly built app with `npm run start`. This uses [sirv](https://github.com/lukeed/sirv), which is included in your package.json's `dependencies` so that the app will work when you deploy to platforms like [Heroku](https://heroku.com).
## Single-page app mode
By default, sirv will only respond to requests that match files in `public`. This is to maximise compatibility with static fileservers, allowing you to deploy your app anywhere.
If you're building a single-page app (SPA) with multiple routes, sirv needs to be able to respond to requests for *any* path. You can make it so by editing the `"start"` command in package.json:
```js
"start": "sirv public --single"
```
## Using TypeScript
This template comes with a script to set up a TypeScript development environment, you can run it immediately after cloning the template with:
```bash
node scripts/setupTypeScript.js
```
Or remove the script via:
```bash
rm scripts/setupTypeScript.js
```
If you want to use `baseUrl` or `path` aliases within your `tsconfig`, you need to set up `@rollup/plugin-alias` to tell Rollup to resolve the aliases. For more info, see [this StackOverflow question](https://stackoverflow.com/questions/63427935/setup-tsconfig-path-in-svelte).
## Deploying to the web
### With [Vercel](https://vercel.com)
Install `vercel` if you haven't already:
```bash
npm install -g vercel
```
Then, from within your project folder:
```bash
cd public
vercel deploy --name my-project
```
### With [surge](https://surge.sh/)
Install `surge` if you haven't already:
```bash
npm install -g surge
```
Then, from within your project folder:
```bash
npm run build
surge public my-project.surge.sh
```

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{
"name": "svelte-app",
"version": "1.0.0",
"private": true,
"type": "module",
"scripts": {
"predev": "node scripts/parse-comin.js",
"prebuild": "node scripts/parse-comin.js",
"build": "rollup -c",
"dev": "rollup -c -w",
"start": "sirv public --no-clear"
},
"devDependencies": {
"@rollup/plugin-commonjs": "^24.0.0",
"@rollup/plugin-node-resolve": "^15.0.0",
"@rollup/plugin-terser": "^0.4.0",
"rollup": "^3.15.0",
"rollup-plugin-css-only": "^4.3.0",
"rollup-plugin-livereload": "^2.0.0",
"rollup-plugin-svelte": "^7.1.2",
"svelte": "^3.55.0"
},
"dependencies": {
"sirv-cli": "^2.0.0",
"three": "^0.173.0"
}
}

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html, body {
position: relative;
width: 100%;
height: 100%;
}
body {
color: #333;
margin: 0;
padding: 8px;
box-sizing: border-box;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen-Sans, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
}
a {
color: rgb(0,100,200);
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
a:visited {
color: rgb(0,80,160);
}
label {
display: block;
}
input, button, select, textarea {
font-family: inherit;
font-size: inherit;
-webkit-padding: 0.4em 0;
padding: 0.4em;
margin: 0 0 0.5em 0;
box-sizing: border-box;
border: 1px solid #ccc;
border-radius: 2px;
}
input:disabled {
color: #ccc;
}
button {
color: #333;
background-color: #f4f4f4;
outline: none;
}
button:disabled {
color: #999;
}
button:not(:disabled):active {
background-color: #ddd;
}
button:focus {
border-color: #666;
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset='utf-8'>
<meta name='viewport' content='width=device-width,initial-scale=1'>
<title>Svelte app</title>
<link rel='icon' type='image/png' href='/favicon.png'>
<link rel='stylesheet' href='/global.css'>
<link rel='stylesheet' href='/build/bundle.css'>
<script defer src='/build/bundle.js'></script>
</head>
<body>
</body>
</html>

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import { spawn } from 'child_process';
import svelte from 'rollup-plugin-svelte';
import commonjs from '@rollup/plugin-commonjs';
import terser from '@rollup/plugin-terser';
import resolve from '@rollup/plugin-node-resolve';
import livereload from 'rollup-plugin-livereload';
import css from 'rollup-plugin-css-only';
const production = !process.env.ROLLUP_WATCH;
function serve() {
let server;
function toExit() {
if (server) server.kill(0);
}
return {
writeBundle() {
if (server) return;
server = spawn('npm', ['run', 'start', '--', '--dev'], {
stdio: ['ignore', 'inherit', 'inherit'],
shell: true
});
process.on('SIGTERM', toExit);
process.on('exit', toExit);
}
};
}
export default {
input: 'src/main.js',
output: {
sourcemap: true,
format: 'iife',
name: 'app',
file: 'public/build/bundle.js'
},
plugins: [
svelte({
compilerOptions: {
// enable run-time checks when not in production
dev: !production
}
}),
// we'll extract any component CSS out into
// a separate file - better for performance
css({ output: 'bundle.css' }),
// If you have external dependencies installed from
// npm, you'll most likely need these plugins. In
// some cases you'll need additional configuration -
// consult the documentation for details:
// https://github.com/rollup/plugins/tree/master/packages/commonjs
resolve({
browser: true,
dedupe: ['svelte'],
exportConditions: ['svelte']
}),
commonjs(),
// In dev mode, call `npm run start` once
// the bundle has been generated
!production && serve(),
// Watch the `public` directory and refresh the
// browser on changes when not in production
!production && livereload('public'),
// If we're building for production (npm run build
// instead of npm run dev), minify
production && terser()
],
watch: {
clearScreen: false
}
};

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// scripts/parse-comin.js
import { execSync } from 'child_process';
import { writeFileSync } from 'fs';
try {
const output = execSync('comin status').toString();
// Extract commit ID
const commitMatch = output.match(/Commit ID (\b[0-9a-f]{40}\b)/);
const commitId = commitMatch ? commitMatch[1].substring(0, 7) : 'unknown';
// Check build success
const buildSuccess = output.includes('Evaluation succeeded') &&
output.includes('Built');
const result = {
commitId,
buildSuccess,
timestamp: new Date().toISOString()
};
writeFileSync('./src/lib/build-info.json', JSON.stringify(result, null, 2));
console.log('Build info saved:', result);
} catch (error) {
console.error('Error parsing comin status:', error);
writeFileSync('./src/lib/build-info.json', JSON.stringify({
commitId: 'error',
buildSuccess: false,
timestamp: new Date().toISOString()
}));
}

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// @ts-check
/** This script modifies the project to support TS code in .svelte files like:
<script lang="ts">
export let name: string;
</script>
As well as validating the code for CI.
*/
/** To work on this script:
rm -rf test-template template && git clone sveltejs/template test-template && node scripts/setupTypeScript.js test-template
*/
import fs from "fs"
import path from "path"
import { argv } from "process"
import url from 'url';
const __filename = url.fileURLToPath(import.meta.url);
const __dirname = url.fileURLToPath(new URL('.', import.meta.url));
const projectRoot = argv[2] || path.join(__dirname, "..")
// Add deps to pkg.json
const packageJSON = JSON.parse(fs.readFileSync(path.join(projectRoot, "package.json"), "utf8"))
packageJSON.devDependencies = Object.assign(packageJSON.devDependencies, {
"svelte-check": "^3.0.0",
"svelte-preprocess": "^5.0.0",
"@rollup/plugin-typescript": "^11.0.0",
"typescript": "^4.9.0",
"tslib": "^2.5.0",
"@tsconfig/svelte": "^3.0.0"
})
// Add script for checking
packageJSON.scripts = Object.assign(packageJSON.scripts, {
"check": "svelte-check"
})
// Write the package JSON
fs.writeFileSync(path.join(projectRoot, "package.json"), JSON.stringify(packageJSON, null, " "))
// mv src/main.js to main.ts - note, we need to edit rollup.config.js for this too
const beforeMainJSPath = path.join(projectRoot, "src", "main.js")
const afterMainTSPath = path.join(projectRoot, "src", "main.ts")
fs.renameSync(beforeMainJSPath, afterMainTSPath)
// Switch the app.svelte file to use TS
const appSveltePath = path.join(projectRoot, "src", "App.svelte")
let appFile = fs.readFileSync(appSveltePath, "utf8")
appFile = appFile.replace("<script>", '<script lang="ts">')
appFile = appFile.replace("export let name;", 'export let name: string;')
fs.writeFileSync(appSveltePath, appFile)
// Edit rollup config
const rollupConfigPath = path.join(projectRoot, "rollup.config.js")
let rollupConfig = fs.readFileSync(rollupConfigPath, "utf8")
// Edit imports
rollupConfig = rollupConfig.replace(`'rollup-plugin-css-only';`, `'rollup-plugin-css-only';
import sveltePreprocess from 'svelte-preprocess';
import typescript from '@rollup/plugin-typescript';`)
// Replace name of entry point
rollupConfig = rollupConfig.replace(`'src/main.js'`, `'src/main.ts'`)
// Add preprocessor
rollupConfig = rollupConfig.replace(
'compilerOptions:',
'preprocess: sveltePreprocess({ sourceMap: !production }),\n\t\t\tcompilerOptions:'
);
// Add TypeScript
rollupConfig = rollupConfig.replace(
'commonjs(),',
'commonjs(),\n\t\ttypescript({\n\t\t\tsourceMap: !production,\n\t\t\tinlineSources: !production\n\t\t}),'
);
fs.writeFileSync(rollupConfigPath, rollupConfig)
// Add svelte.config.js
const tsconfig = `{
"extends": "@tsconfig/svelte/tsconfig.json",
"include": ["src/**/*"],
"exclude": ["node_modules/*", "__sapper__/*", "public/*"]
}`
const tsconfigPath = path.join(projectRoot, "tsconfig.json")
fs.writeFileSync(tsconfigPath, tsconfig)
// Add TSConfig
const svelteConfig = `import sveltePreprocess from 'svelte-preprocess';
export default {
preprocess: sveltePreprocess()
};
`
const svelteConfigPath = path.join(projectRoot, "svelte.config.js")
fs.writeFileSync(svelteConfigPath, svelteConfig)
// Add global.d.ts
const dtsPath = path.join(projectRoot, "src", "global.d.ts")
fs.writeFileSync(dtsPath, `/// <reference types="svelte" />`)
// Delete this script, but not during testing
if (!argv[2]) {
// Remove the script
fs.unlinkSync(path.join(__filename))
// Check for Mac's DS_store file, and if it's the only one left remove it
const remainingFiles = fs.readdirSync(path.join(__dirname))
if (remainingFiles.length === 1 && remainingFiles[0] === '.DS_store') {
fs.unlinkSync(path.join(__dirname, '.DS_store'))
}
// Check if the scripts folder is empty
if (fs.readdirSync(path.join(__dirname)).length === 0) {
// Remove the scripts folder
fs.rmdirSync(path.join(__dirname))
}
}
// Adds the extension recommendation
fs.mkdirSync(path.join(projectRoot, ".vscode"), { recursive: true })
fs.writeFileSync(path.join(projectRoot, ".vscode", "extensions.json"), `{
"recommendations": ["svelte.svelte-vscode"]
}
`)
console.log("Converted to TypeScript.")
if (fs.existsSync(path.join(projectRoot, "node_modules"))) {
console.log("\nYou will need to re-run your dependency manager to get started.")
}

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<script>
import TopologyShader from "./TopologyShader.svelte";
import BuildInfo from "./BuildInfo.svelte";
</script>
<!-- <canvas bind:this={canvas} /> -->
<div class="center-text">
<h1>heroin.trade</h1>
</div>
<TopologyShader />
<style global>
:global(body) {
margin: 0;
overflow: hidden;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen,
Ubuntu, Cantarell, sans-serif;
}
.center-text {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
display: flex;
justify-content: center;
align-items: center;
pointer-events: none;
z-index: 1;
}
h1 {
color: rgba(255, 255, 255, 0.9);
font-size: 4rem;
font-weight: 700;
letter-spacing: -0.05em;
text-shadow: 0 2px 10px rgba(0, 0, 0, 0.5);
user-select: none;
mix-blend-mode: screen;
/* Subtent animation */
animation: float 3s ease-in-out infinite;
}
@keyframes float {
0%,
100% {
transform: translateY(0);
}
50% {
transform: translateY(-10px);
}
}
@media (max-width: 768px) {
h1 {
font-size: 2.5rem;
}
}
</style>

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<script>
import buildInfo from "$lib/build-info.json";
const statusColor = buildInfo.buildSuccess ? "#4ade80" : "#f87171";
const statusText = buildInfo.buildSuccess ? "SUCCEEDED" : "FAILED";
</script>
<div class="build-info">
<div class="commit-id">
<span class="label">COMMIT:</span>
<span class="value">{buildInfo.commitId}</span>
</div>
<div class="status" style:color={statusColor}>
{statusText}
</div>
</div>
<style>
.build-info {
position: fixed;
bottom: 20px;
right: 20px;
font-family: "Fira Code", monospace;
font-size: 0.9rem;
background: rgba(0, 0, 0, 0.7);
padding: 8px 12px;
border-radius: 4px;
backdrop-filter: blur(4px);
display: flex;
gap: 1rem;
align-items: center;
}
.label {
color: rgba(255, 255, 255, 0.6);
margin-right: 0.5rem;
}
.value {
color: white;
font-weight: 600;
}
.status {
font-weight: bold;
text-transform: uppercase;
font-size: 0.8rem;
letter-spacing: 0.05em;
}
</style>

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<script>
import { onMount, onDestroy } from "svelte";
import * as THREE from "three";
let canvas;
let renderer, scene, camera, material;
let animationFrame;
const vertexShader = `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}
`;
const fragmentShader = `
uniform float uTime;
uniform vec2 uResolution;
varying vec2 vUv;
// Simplex Noise by Ian McEwan, Ashima Arts
vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
float snoise(vec3 v){
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
vec3 i = floor(v + dot(v, C.yyy));
vec3 x0 = v - i + dot(i, C.xxx);
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min(g.xyz, l.zxy);
vec3 i2 = max(g.xyz, l.zxy);
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy;
vec3 x3 = x0 - D.yyy;
i = mod(i, 289.0);
vec4 p = permute(permute(permute(
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
float n_ = 0.142857142857;
vec3 ns = n_ * D.wyz - D.xzx;
vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
vec4 x_ = floor(j * ns.z);
vec4 y_ = floor(j - 7.0 * x_);
vec4 x = x_ *ns.x + ns.yyyy;
vec4 y = y_ *ns.x + ns.yyyy;
vec4 h = 1.0 - abs(x) - abs(y);
vec4 b0 = vec4(x.xy, y.xy);
vec4 b1 = vec4(x.zw, y.zw);
vec4 s0 = floor(b0)*2.0 + 1.0;
vec4 s1 = floor(b1)*2.0 + 1.0;
vec4 sh = -step(h, vec4(0.0));
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy;
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww;
vec3 p0 = vec3(a0.xy, h.x);
vec3 p1 = vec3(a0.zw, h.y);
vec3 p2 = vec3(a1.xy, h.z);
vec3 p3 = vec3(a1.zw, h.w);
vec4 norm = 1.0/(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
m = m * m;
return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1),
dot(p2,x2), dot(p3,x3)));
}
void main() {
vec2 uv = vUv * 2.0 - 1.0;
uv.x *= uResolution.x / uResolution.y;
// Generate terrain using noise
float elevation = snoise(vec3(uv * 2.0, uTime * 0.2)) * 0.5;
elevation += snoise(vec3(uv * 4.0, uTime * 0.3)) * 0.025;
elevation += snoise(vec3(uv * 8.0, uTime * 0.4)) * 0.0025;
// Create contour lines
float contour = smoothstep(0.97, 0.99, sin(elevation * 40.0 + uTime));
// Add subtle movement to lines
float lineDrift = sin(uTime * 0.5 + uv.x * 10.0) * 0.01;
contour += smoothstep(0.95, 0.97,
sin((.3 * elevation + lineDrift) * 80.0 + uv.y * 5.0 + .3 * uTime));
// Color scheme
vec3 color = mix(
vec3(0., 0., 0.), // Dark brown
vec3(1., 0., 0.), // Light sand
// smoothstep(-0.5, 0.5, elevation)
.3
);
// Apply contour lines
color = mix(color, vec3(0.0), contour * 1.3);
// Add subtle highlight to peaks
// float highlight = smoothstep(0.4, 0.6, elevation);
// color = mix(color, vec3(0.9), highlight * 0.3);
gl_FragColor = vec4(color, 1.0);
}
`;
onMount(() => {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
renderer = new THREE.WebGLRenderer({
canvas,
antialias: true,
alpha: true,
});
renderer.setSize(window.innerWidth, window.innerHeight);
material = new THREE.ShaderMaterial({
vertexShader,
fragmentShader,
uniforms: {
uTime: { value: 0 },
uResolution: { value: new THREE.Vector2() },
},
});
const geometry = new THREE.PlaneGeometry(2, 2);
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
const onResize = () => {
renderer.setSize(window.innerWidth, window.innerHeight);
material.uniforms.uResolution.value.set(
window.innerWidth,
window.innerHeight,
);
};
window.addEventListener("resize", onResize);
onResize();
const animate = (time) => {
animationFrame = requestAnimationFrame(animate);
material.uniforms.uTime.value = time * 0.001;
renderer.render(scene, camera);
};
animate(0);
return () => {
window.removeEventListener("resize", onResize);
};
});
onDestroy(() => {
if (animationFrame) cancelAnimationFrame(animationFrame);
if (renderer) renderer.dispose();
});
</script>
<canvas bind:this={canvas} />
<style>
:global(body) {
margin: 0;
overflow: hidden;
background: #1a1a1a;
}
canvas {
width: 100%;
height: 100%;
position: fixed;
top: 0;
left: 0;
}
</style>

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import App from './App.svelte';
const app = new App({
target: document.body,
props: {
name: 'world'
}
});
export default app;

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uniform float u_time;
uniform vec2 u_resolution;
vec3 palette(float t) {
vec3 a = vec3(0.5, 0.5, 0.5);
vec3 b = vec3(0.5, 0.5, 0.5);
vec3 c = vec3(1.0, 1.0, 1.0);
vec3 d = vec3(0.263, 0.416, 0.557);
return a + b * cos(6.28318 * (c * t + d));
}
void main() {
vec2 uv = (gl_FragCoord.xy * 2.0 - u_resolution) / min(u_resolution.x, u_resolution.y);
vec2 uv0 = uv;
vec3 finalColor = vec3(0.0);
for (float i = 0.0; i < 3.0; i++) {
uv = fract(uv * 1.5) - 0.5;
float d = length(uv) * exp(-length(uv0));
vec3 col = palette(length(uv0) + i * 0.4 + u_time * 0.4);
d = sin(d * 8.0 + u_time) / 8.0;
d = abs(d);
d = pow(0.01 / d, 1.2);
finalColor += col * d;
}
gl_FragColor = vec4(finalColor, 1.0);
}

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void main() {
gl_Position = vec4(position, 1.0);
}